Mobile Phone Handheld Hardware Hardware Rick Rogers John Lombardo O'Reilly Media, Inc. O'Reilly Media Android Application Development, 1st EditionChapter 12. Drawing 2D and 3D GraphicsThe Android menagerie of widgets and the tools for assembling them are convenient, powerful,
and cover a broad variety of needs. What happens, though, when none of the
existing widgets offer what you need? Maybe your application needs to
represent playing cards, phases of the moon, or the power diverted to the
main thrusters of a rocket ship. In that case, you'll have to know how to
roll your own. This chapter is an overview of graphics and animation on Android. It's
directed at programmers with some background in graphics, and goes into
quite a bit of depth about ways to twist and turn the display. You will
definitely need to supplement this chapter with Android documentation,
particularly because the more advanced interfaces are still undergoing
changes. But the techniques here will help you dazzle your users.
 |
|
|
|
|
Incredible